Records in the debug log how many recipes are possible with ingredients Your reputation in the guild will change to ((rank)x10).ĭisplay the list of available commands or details about a specific command. Raises or lowers your rank in a guild you belong to. Other guild names can be found in GuildManager.cs This command uses the internal naming system for the guilds, so the Thieves Guild is "GeneralPopulace". Only works indoors.Īdds your character to one of the game's guilds. Puts your character back on solid ground, if floating in void or other bad location. Tells the X and Y coordinates on the world map for a location. Some quests might not behave properly after this is run. Puts into the inventory a copy of all items referenced by any running quests. Use the quest debug UI to see the UID for your currently running quest(s).ĭeveloper tool to compile source files and create objects from the Streaming Assets folder of the Daggerfall Unity installation. The game will proceed as though the quest never existed, not giving reputation or material rewards. Wipes out the quest currently shown in the quest debugger. The information is saved to the Daggerfall Unity persistent data path.ĭebug tool to save information about the building you're in to a json fileĭebug tool to dump the names or locations of blocks of each location.ĭebug tool to dump the location from MAPS.BSA you're currently in.ĭebug tool to dump the region from MAPS.BSA you're currently in. Does not override disease immunity on level 1 characters.ĭebug tool to save block information to a json file. In the future werewolf/wereboar infection will also be possible. Gives the player a disease using numbers 1 through 16, or vampire. Enemy type numbers can be found in /DaggerfallUnity_Data/StreamingAssets/Tables/Quest-Foes.txt Remember that factional and legal reputation are two different entities.Ĭreates a mob (enemy entity) of a certain type onto a certain team. Uses name or book ID parameter.įloods the screen with a repeating "Message #" up to the number specified by the playerĪdds a spellbook to the inventory if there is none.Īn experimental command to alter settings in currently enabled mods.Ĭhanges all negative legal reputation in the world to 0, and cancels any banishment in any region. Artifact numbers can be found in /DaggerfallUnity_Data/StreamingAssets/Tables/Quests-Items.txtĪdds a book to the inventory. Each parameter must begin with a capital letter.Īdds one of the game's epic artifacts to the inventory. Each parameter must begin with a capital letter.Īdds one weapon with parameters weapon type and material. Uses parameters such as "armor" to provide equipment for the current character.Īdds one piece of armor with parameters gender, race, armor type, and material. Uses the following categories: book, weapon, armor, cloth, ingr, relig, soul, gold, magic, drug, map, torch.Īdds ALL items of a certain equippable kind to the inventory. Overrides normal preventive measures to opening.Īdds certain items to the inventory. Triggers an action object, such as a remotely-opened door in a dungeon. Elsewhere they can drop you into the "void". Note that the "tele2" commands are not intended to be used in civilized areas only in dungeons. This list is up to date as of DFU version 0.10.23.
#ES DAGGERFALL NOCLIP MODS#
Some mods may add more console commands not listed here. Users with certain keyboard layouts may need to place the tilde key somewhere on their layout. Can't wait to read more of it Gray :DĪnyway, the actual build is rather fascniating, especially as someone who doesn't have the patience to play through the earlier TES games (unmodded Morrowind is even a struggle for me these days), but the idea of taking the game's mechanics and tieing them in with the more modern style of Skyrim is fascinating and the character emerging from it is quite interesting so far.A console with many useful commands can be invoked by pressing the tilde (`) key during DFU gameplay (this key can be changed in Controls -> Advanced as of 0.10.23). I will say that it's perhaps a bit small, I struggle a bit to read it in some places (especially if that picture on the left is supposed to be read) but honestly I kind of like the style enough that I'm not tempted to recommend a change unless you can easily up the size a little.Īnyway, the actual build is rather fascniating, especially as someone who doesn't have the patience to play through the earlier TES games (unmodded Morrowind is even a struggle for me these days), but the idea of taking the game's mechanics and tieing them in with the more modern style of Skyrim is fascinating and the character emerging from it is quite interesting so far. This is a rather fascinating build, in a lot of ways from the presentation to the content.